Challenge B: Substantive Post #2
Version 2
The design process is a way to bring ideas to life through steps like understanding, planning, trying, and reflecting. It helps you stay organized and creative at the same time. I’ve learned that design is not something you finish in one go; it’s about testing, making changes, and learning from mistakes. Each time you go back and improve something, the result gets better.
In Challenge A: Comics, my process started with choosing a topic that I personally found interesting. I wanted my comic to have a fun and humorous tone instead of being too serious, so people would enjoy reading it. When thinking about topics, I also wanted to focus on something from daily life that people often overlook, but that actually has a big impact. After confirming the theme and style, I stepped back to think about how realistic it was to create. Because my drawing skills are not very strong, I decided to use comic-making software. That made it easier to focus on storytelling instead of worrying about the art. Once my theme, script, and tools were set, the production part went smoothly. I think the biggest thing I could improve is iteration, by trying different panel layouts or testing how the dialogue flows before finalizing it. That would have made the story even clearer.
For Challenge B: Videos, I’m using what I learned from the comic project. The process feels similar, but adding sound, voice, and timing makes it more complex. Working in a group also means we need to communicate and plan carefully. I also tried to use a bit of Backward Design thinking this time, starting with the learning goal of what I want viewers to understand, then planning the scenes and visuals to support that goal. I’m using my own experiences as part of the story because I believe real experiences make educational videos more convincing and relatable. Overall, I’m learning that design is really about experimenting, improving, and having fun with the process.